-
pn298ab
-
- It rains.
- You’re the only scout, and you’re blind
- Fighters don’t exist and bombers rarely miss
- BINGO FUEL!
- Subs.
- Torps are everywhere!
- A DD comes by, drops 2 torps, and wastes you! (ok, maybe a few more…)
- Shotgun spread.
- MAYDAY! MAYDAY! MAYDAY!
- Aviation stats are a myth
- Your F key is starting to come alive again
- You’re an O-1 (2LT) for life! (Ensign??)
- You spawn pointed the rocks
- Your tug boat screws you over and you crash into the island again
- Island here, island there, islands everywhere!
- BLITZ!!
- You spawn 2 feet away from the enemy
- Auto nubs…
- You know your mid-range angles better than your max ranges
- Some tiny something is inside you, and you’re trying to shoot.
- Skillz. What skills?
- It costs an arm, a leg, and some more to “improve” your ship
- You have to type in a code to log in … multiple times
- You do 300k attack and still lose!
- Draws… worse than wins or losses
- The MM decides to give the other team the 3 CVs, and you get nothing!
- Getting to level 100 means nothing.
- You can’t hits subs, even though they’re 0.25 in away from you
- DDs forget they have guns
- You are almost fully functional, at 100 HP
- Your team is not your team
- The last guy on the other team thinks he can find the pot of gold
- The flagship is a DD
- The NF2 gods won’t let you play with your buddies
- Your Tier 5 ship performs better than your Tier 11 ship
- Fleets are figurative
- Rankings are fairytales
- A win rate of 25% is good, and 47% is god-like
- Mods don’t exist
- Training is trial by fire
- Your ship can’t multitask (i.e. launch scout and turn)
- You spend gold for credits
- Your planes expire
- The island beats you up more than the enemy
- Permanent buys expire (camo)
- The guide is copy and paste from NF1
- You have time to grab a beer in between reloads
- You have time to take a piss waiting for the win
- You have time to get Micky D's and come back waiting for a game to start
- Beam me up, Scotty!
Feel free to add in the replies.
Elliot2lazy contributed.
|