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Suggestions

First Impressions List of 6 Suggestions

12/4/2014 1:34:50 PM
Avatar mooreb4

I know this is BETA – I care for NF so I’m voicing myself here.

1) Battle Tiles/World Map

-- In NF1, this gave the game freedom and an atmospheric feeling that pulled you more into the game. Now in NF2 (without battle rooms/world map), it seems half the game is missing, or at least I feel that way. I guess NF1 users took this for granted?

-Platoons vs Tiles?

-- When in queue for battle, you have no idea how many other players are on, no idea of matches taking place, there is no information at all. With NF1 tiles, you can see what battle rooms were open, play with clans or select people if wanted. There seemed to be more flexibility with this.

(Add an intractable world map that change the map type/style)

(Add Tiles or Change the queue system to aid more organized play)

(Add Missions -  Alternative ways to earn EXP without typical battle queue)

(Harbors – HA and Bonuses? A lot of game information is not clear and needs to be polished to help give some direction for the player) – of course things are apt to change due to Beta, but information helps more than none at all.

2) Ship Movement in Battle

-- I feel this can be polished up a bit more. Slow down the speed acceleration/deceleration. Also change the visuals of the ships to look less like race boats and more like armored ships. Visuals can be improved.

(Decrease the wave size the ships cause)

(Decrease acceleration/deceleration speed)

(Turning seems odd, unclear how big ship turn radius is/etc – Need to display information to the player about this so player can guide his/her ship better)

3) Skins

-- This is definitely something that should come later after the game is polished better. I feel it would be a win/win for both NF and the players to be able to personalize your ships and planes. Shells could be interesting also, but that might be pushing it.

(Add buyable ship skins – some with credits, most with gold)

(Airplane skins? Shell skins?)

4) Battle Start/ Battle Ending

-- After one battle, it is hard to not feel like being rushed away after fighting an epic battle just to repeat and start again. After the last ship blows up, at least give us a second to let the victory sink in and make it look like we actually achieved something. I enjoy the level up sequences, I just feel real rushed when it just pops up like it does – instantly after the last ship goes down.

-- At the start of the battle, explain what the heck is going on. Display the users or the map, something to hint at what we are doing. The game objectives are not clear and new players wouldn’t know what the heck they are doing.

(Add a game start screen or briefing to help you emerge into the battle)

(Delay the victory screen a couple seconds)

5) Zooming in and out

-- I feel this is a pointless addition unless I can zoom way out like in NF1 and really see what I’m shooting at. It would help CV players control their planes too. Perhaps cap this with your BO?

(Allow camera to zoom out more)

6) Ammo

-- Most games I’m running out of ammo. I would love to see a ship equipment that you could buy to increase your shell count. That and where is the fireworks? This made every battle feel like a war was won.

(Add more ammo types)

(Add shell storage/shell containers)

… my 6 cents. Thank you.

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