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Let's make it fun to place *against* subs

4/30/2015 11:37:48 AM
Avatar Hailene2092

We should be focussing on both parts of a pvp experience--the original player and the player he or she is playing against.

While I have not played a submarine, I can imagine why people find it fun.  Hence why people still continue to play submarines.  Being on the receiving end as a battleship, however, is not an enjoyable experience.

There's a lack of interaction between the two classes.  Ideally, the submarine should sneak into range without the battleship being aware and launch its alpha strike from a position and range the battleship can not evade.  I can imagine that requires some patience and timing.  Great, for the submarine.

As a battleship player, though, there's not terribly much we can do as indviduals. In short, submarine attacks feel arbitrary and not much fun.  It's more like something you endure--like a bad internet connection randomly dropping you once every 6 games.

 Is this a balance question? Are subs OP? Are battleships UP? No, it isn't.  This is about fun.  And right now it's not fun to play against submarines as a battleship.  We should try to figure out a way for battleships to play against submarines and submarines to play against battleships and both groups of players enjoy the experience.

Because right now, it's not fun for me.  I don't want to win every time, or even most of the time, but I want some some more interaction between us.

(Note, yes, I am aware there's supposed to be some rock paper scissors going on, but let's not kid ourselves and believe this is happening in the current game.  Plus it's tilted a little bit too far, I think.  People should have some advantages, but I think the advantage of paper over rock is a bit overwhelming.  Skill should also come into play, not simply the RPS class system.)

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